PH's Archviz x AI ComfyUI Workflow (SDXL + FLUX)
ACTUAL VERSION 0.43 from 260223The workflow has 2 main functions, it is designed to 1) enhance renderings and 2) creates highres architectural images (tested 12288x8192) from lowres outputs of any kind of rendering software (tested 1536x1024) and tries to keep details throughout its process of "staged generation": a first stage with sdxl, a second stage for detailing first stages output with flux, a third stage upscaling the seconds stages output with flux again. If you have 3d people in your image, it will autodetect them and enhance them too. You can generate additional people with flux to your image by painting a mask.More infos here:and here:original reddit threadHistory:v0.43_260223- In case you get "Missing Nodes" messages with "If ANY retrn A else B [Microscope Icon]", "Float [Microscope Icon]", "Compare [Microscope Icon]", "Int [Microscope Icon]" -> On ComfyUI_windows_portable (recommended) install/update ComfyUI-Logic nodes (https://github.com/theUpsider/ComfyUI-Logic) through the Manager. Please be aware that these nodes have been ARCHIVED by the author.- due to comfyui's node 2.0 implementation and incompatibility with rgthree FAST GROUP BYPASSER, this workflow works best with classic node (settings -> comfy -> Nodes 2.0 -> Modern Node Design (Nodes 2.0) -> "off"), otherwise groups have to be bypassed manually- quality of life updates ensuring compatibility with latest ComfyUI (0.4.12)- replaced with core nodes to reduce external dependencies - sipherxyz/comfyui-art-venture - melMass/comfy_mtb - jamesWalker55/comfyui-various- removed - experimental section including automated inpainting, realtime sdxl previz stage and posed character control - optional preprocessors for depth, canny and pose alternatives/edited 260223v0.37 actual, tested on Comfyui 0.3.68 and frontend v1.28.8 - removed deprecated nodes, quality of live updates/edited 251105v0.30 - last versions broke due recent ComfyUI update and issues with mtb-nodes (node+)/edited 250326v0.27 recommende
