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Dual Engine β€” MiniMax-H3 + LTX-2.5, one script, one switch

WORKFLOW

SupportEverything here is free and stays free β€” the format spec, the nodes, the workflows, the cartridges, the LoRAs. If it saved you a night of debugging (it contains several hundred of mine), tips keep the 5090 warm:β˜• Buy me a coffee on Ko-fiπŸ’› Sponsor on GitHubπŸ” Liberapay (recurring)⚑ Or right here: the Civitai tip button on this page sends Buzz directly.One graph. One script box. One switch. Flip it and the same scene comes back as a single unbroken take, or as an edited scene that cuts itself.Two engines share one workflow. MiniMax-H3 chains separate generations and hides the joins, so a five-shot scene reads as one camera roll. LTX-2.5 generates the whole scene in a single pass and places its own cuts inside it. Same script either way, same characters, same room - what changes is the grammar.It is not a quality ranking. A conversation that should feel unbroken wants H3. A scene that wants to cut - wide, then her, then him - wants LTX-2.5, which will find those cuts itself.What each engine gives youMiniMax-H3, the continuous takechains N generations and welds the joins - picture, colour and audio cross each boundary as data rather than as a descriptionas long as you like: add blocks to the script and the take gets longeridentity held by reference images, a voice anchor and a raw-latent pinthe seam cut lands in the quietest gap near each join, so a word that starts early is not clippedLTX-2.5, the edited sceneone generation, cuts inside it - you describe the framings, it decides where the cuts landpicture and sound made together in the same pass, so room tone and dialogue run continuously across its own cutsidentity held natively within the pass, no anchors requiredbounded by VRAM and length rather than by shot countThe script is the same either wayBoth engines read one script, written in H3 form: one block per shot, --- alone on a line between blocks, and the scene restated in every block.That restatement is what H3 needs - each block is a separate generation an

Dual Engine β€” MiniMax-H3 + LTX-2.5, one script, one switch